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Thursday, October 15, 2026
Fresh Royal Lounge

Tetris Wouldn't Win at The Game Awards — An Additional Classification Might Solve This

Whenever a significant awards ceremony nears, one notices an outcry for introducing of new categories to recognize underappreciated efforts and fill the passions of fans dedicated to specific genres.

Another commentator has already made supporting a scary games classification. That would be fantastic. The same goes for tabletop games, this being someone's personal cause. But they will have to forgive me when I prioritize just as with other single-minded supporters, I possess a compelling case supporting my request remains most pressing and important of all. Here's the proposal: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it remains highly personal, and typically spark debates resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. But it is a necessary evil in the world of video games, which are so diverse they barely qualify as a single art form.

For the full spectrum of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to have a chance for representation, genre categories are essential.

Present Award Structure

The major gaming awards offer these genre categories for Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these six categories effectively encompass a lot of ground, and you can find room for numerous titles.

Not so for logic-based experiences. No suitable classification appears to accommodate them. Think about these outstanding current releases, showing diverse approaches: structural challenges of one title, intense tile-matching of another game, engaging interpersonal challenges from additional release. Which classification works within current classifications? Nowhere, that’s where.

Recognition Challenges

There are dozens excellent brain-teasers released every year without proper recognition in entertainment awards, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the extremely competitive independent game categories.

  • A renowned logic title got overlooked for anything that year
  • Another imaginative release was excluded in 2019
  • Well-received sorting experience got ignored that year
  • Limited numbers of logic titles scraped into niche award types

Value of Brain-Teasers

These are often compact experiences, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles count as most engaged experiences in the world maintaining this status for an extended period.

The legendary block-stacking game competes with famous sandbox experiences for the title of most purchased experience; it additionally competes for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging across multiple categories.

Recommendation and Reasoning

Puzzle games wouldn’t have such difficulty. You could fill multiple candidates with fascinating, diverse, deserving games annually without trouble — actually, with challenge, given the need to exclude many worthy titles.

Restating the point, these represent titles that otherwise have no home in important events. Brain-teaser creators are working at the demanding boundary game development, producing among most fundamental forms of gaming itself. Just like cinema stunt performers, they deserve recognition. Don't make them wait decades.

The writer

Susan Bullock

A seasoned travel writer and luxury lifestyle expert with over a decade of experience exploring global destinations and curating premium content.

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